Batman: Dark Tomorrow for Nintendo GameCube
With a story co-written by DC Comics' Scott Peterson and Final Fantasy scribe Kenji Terada, Batman: Dark Tomorrow draws its inspiration from the Dark Knight series of comic books which feature a solemn, resolved Batman as he fights crime amidst the rain-soaked urban decay of Gotham City. Commissioner Gordon has been abducted, gangs rule the night, and an unknown villain from Batman's past has targeted Arkham Asylum.
Played from a third-person perspective, the game features a total of 23 areas, each navigable by a transparent overhead map in the corner of the screen. Play involves a mix of hand-to-hand combat against multiple thugs, using gadgets found in the Caped Crusader's utility belt, and solving puzzles to advance deeper into the game. Moves under Batman's repertoire include leaps from buildings, spin kicks, a double jump, an array of punches, and a crouching maneuver used primarily for stealth.
As Batman makes his way through the environments, which include Gazette Square, Arkham Asylum, and Wayne Manor, Batman can make use of the Batcable to swing from building to building, the Batcuffs to ensnare foes, the Batarang for distance attacks, and the Batgrapple to shimmy up ledges. Other items include a universal tool for picking locks, smoke capsules to divert attention, night vision goggles to see in total darkness, medical kits to replenish health, and a fingerlight to search for hidden clues or documents.
Villains and their henchmen will confront Batman as he progresses, including Poison Ivy, Mr. Freeze, Black Mask, Ratcatcher, Killer Croc, the Ventriloquist, and the Joker. While Batman is alone throughout the game, some help is available via radio contact with Oracle. From the Batcave, Orchid will monitor Batman's progress and piece together the clues needed to unravel the storyline. Batman: Dark Tomorrow also features a stage where players can fly the Batglider, but the Batmobile and other vehicles are only viewable through cinematic cut-scenes.