Metal Gear Solid: Twin Snakes for Nintendo GameCube
Metal Gear Solid: The Twin Snakes is an exclusive GameCube release that merges the cinematic storyline found in 1999's Metal Gear Solid on PlayStation with the visual style employed in Metal Gear Solid 2: Substance. Overseen by the game's creator Hideo Kojima and produced under the guidance of Shigeru Miyamoto, The Twin Snakes lets players step into the role of government agent Solid Snake as he begins an assignment to wrest control of a nuclear weapons base from a deadly group of terrorists. Rather than being armed to the hilt, Snake must instead infiltrate the compound using little more than a knife, pistol, and pack of cigarettes. Other weapons can be acquired as he progresses. Snake will be able to stick to walls, crawl through air ducts, rappel down walls, and even hide underneath a cardboard box to elude patrolling guards en route to completing his mission. Second-party developer Silicon Knights, whose previous credit was the acclaimed Eternal Darkness, is responsible for bringing the stealth title to GameCube.